![]() If there are no limiter "groups/ranks" in the config file players will be able to place unlimited sensors and a "" rank will be generated in the config file. Server OP's will always have unlimited no matter their permission level. ![]() If an amount is not specified it is automatically set to -1. The amount can be any integer, and -1 represents unlimited. "default: true" is so that every starting player has the permission set to TRUE by default (duh), any limiter rank added without one will be given the default permission of OP (allowed defaults are: true, false, op, not op). "" for example is the permission key for the first one, "" for the other one. Projectile Trigger: Make a wall appear when someone is shooting arrows at you, its that easy with this trigger.ĭefault: opThis will create new permissions based off the names you give it. Vehicle Trigger: Anything according to Minecraft that is a Vehicle, including Minecarts and boats. Invisible Entities Trigger: If this is disabled the RPS will not detect invisible entities. Dropped Items Trigger: This would trigger for items that are on the ground. Hostile Entities Trigger: These are mobs that would fight back even when not provoked Neutral Entities Trigger: These are mobs that would fight back only when provoked Peaceful Entities Trigger: These are mobs that would run away from you if you where to hit them and don't hit you at all. If you want to trigger for the owner use the one above. Player Entities Trigger: This trigger is for all other players BESIDES the owner. Owner Trigger: This trigger enabled will be looking for the owner of the torch, the one who placed it down. Owner Only Edit: This should be left as Default enabled because it gives protection from editing the torch by other players, although without any server protection players could break other players torches. ![]() There is a config option to change the max allowed amount but I found 20 to be decent enough. Range: You can left click or right click to change the Range amount for the sensor. ![]() If a player is within range and it should be on, if you invert the power it will be off when away and on when near. ![]() Invert Power: This is like a NOT operator, it inverts whatever the status should be. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |